Monday, July 22, 2013

Eight Armies to Go

This blog is about my Warhammer 40k games and armies. This primary post will always detail what I am working on.

Currently, 750 point armies.....

So what I have here is eight 750 point Warhammer 40k armies.
The miniatures are assembled and mostly painted.
There is a very wide range of armour values here but a tendency towards melee. What is missing is a true horde army and a heavy mechanised approach, which tend to be a bit rock-paper-scissors, and will be in a following post.
These armies are designed to be sub-competitive, purely flavour or fluff orientated. Under some circumstances they may pull off a win but they are quite limited and each is tactically one dimensional.

Codex: Space Marines Roster - Carcharodons

Codex: Chaos Space Marines Roster - Cultists and Daemon-Engines

Codex: Dark Angels Roster - Dark Angel Gunline

Codex: Dark Angels Roster - Deathwing

Tyranids Roster - Genestealers

Codex: Eldar Roster - Harlequin Troupe

Chaos Daemons Roster - Mark of Khorne

Codex: Chaos Space Marines Roster - Panoply of Chaos

750 Pts - Codex: Chaos Space Marines Roster - Panoply of Chaos

750 Pts - Codex: Chaos Space Marines Roster - Panoply of Chaos

HQ: Chaos Lord (1#, 90 pts)
   1 Chaos Lord, 90 pts = (base cost 65 + Mark of Khorne 10 + Power Sword x1 15)

HQ: Sorcerer (1#, 75 pts)
   1 Sorcerer, 75 pts = (base cost 60 + Mark of Tzeentch 15)

Elite: Noise Marines (5#, 149 pts)
   4 Noise Marines, 107 pts = 4 * 17 (base cost 17) + Blastmaster x1 30 + Sonic Blaster x3 9
      1 Noise Champion, 42 pts = (base cost 27) + Doom Siren 15

Elite: Plague Marines (5#, 135 pts)
   4 Plague Marines, 111 pts = 4 * 24 (base cost 24) + Flamer x1 5 + Meltagun x1 10
      1 Plague Champion, 24 pts

Troops: Khorne Berzerkers (6#, 127 pts)
   5 Khorne Berzerkers, 95 pts = 5 * 19
      1 Berzerker Champion, 32 pts = (base cost 29 + Chainaxe 3)

Troops: Thousand Sons (6#, 173 pts)
   5 Thousand Sons, 115 pts = 5 * 23
      1 Aspiring Sorcerer, 58 pts

750 Pts - Chaos Daemons Roster - Mark of Khorne

750 Pts - Chaos Daemons Roster - Mark of Khorne

HQ: Bloodthirster (1#, 250 pts)
   1 Bloodthirster, 250 pts

Troops: Bloodletters of Khorne (10#, 100 pts)
   10 Bloodletters of Khorne, 100 pts = 10 * 10

Troops: Bloodletters of Khorne (10#, 100 pts)
   10 Bloodletters of Khorne, 100 pts = 10 * 10

Fast Attack: Flesh Hounds of Khorne (5#, 80 pts)
   5 Flesh Hounds of Khorne, 80 pts = 5 * 16

Heavy Support: Daemon Prince (1#, 220 pts)
   1 Daemon Prince, 220 pts = (base cost 145 + DG: Daemonic Flight 40 + DG: Warp-forged Armour 20) + DA: Daemon of Khorne 15

750 Pts - Codex: Eldar Roster - Harlequin Troupe

750 Pts - Codex: Eldar Roster - Harlequin Troupe

HQ: Autarch (1#, 110 pts)
   1 Autarch, 70 pts
      1 Mantle of the Laughing God, 40 pts

Elite: Harlequin Troupe (10#, 254 pts)
   8 Harlequin Troupe, 178 pts = 8 * 18 (base cost 18) + Fusion Pistol x1 10 + Harlequin's Kiss x6 24
      1 Death Jester, 28 pts
      1 Shadowseer, 48 pts

Elite: Harlequin Troupe (10#, 270 pts)
   7 Harlequin Troupe, 156 pts = 7 * 18 (base cost 18) + Fusion Pistol x1 10 + Harlequin's Kiss x5 20
      1 Death Jester, 28 pts
      1 Troupe Master, 38 pts
      1 Shadowseer, 48 pts

Troops: Dire Avengers (5#, 65 pts)
   5 Dire Avengers, 65 pts = 5 * 13

Troops: Windrider Jetbike Squad (3#, 51 pts)
   3 Windrider Jetbike Squad, 51 pts = 3 * 17

750 Pts - Tyranids Roster - Genestealers

750 Pts - Tyranids Roster - Genestealers

HQ: Tyranid Prime (1#, 80 pts)
   1 Tyranid Prime, 80 pts

Elite: Ymgarl Genestealer Brood (10#, 230 pts)
   10 Ymgarl Genestealer Brood, 230 pts = 10 * 23

Troops: Genestealer Brood (6#, 145 pts)
   5 Genestealer Brood, 70 pts = 5 * 14
      1 Broodlord, 75 pts = (base cost 60 + Implant Attack 15)

Troops: Genestealer Brood (6#, 147 pts)
   5 Genestealer Brood, 70 pts = 5 * 14
      1 Broodlord, 77 pts = (base cost 60 + Implant Attack 15 + Scything Talons 2)

Troops: Genestealer Brood (6#, 147 pts)
   5 Genestealer Brood, 70 pts = 5 * 14
      1 Broodlord, 77 pts = (base cost 60 + Implant Attack 15 + Scything Talons 2)

750 Pts - Codex: Dark Angels Roster - Deathwing

750 Pts - Codex: Dark Angels Roster - Deathwing

HQ: Belial (1#, 190 pts)
   1 Belial, 190 pts

Troops: Deathwing Terminator Squad (5#, 245 pts)
   4 Deathwing Terminator Squad, 245 pts = 4 * 44 (base cost 44) + Chainfist x1 5 + Assault Cannon x1 20 + Deathwing Terminator Sergeant 44

Troops: Deathwing Terminator Squad (5#, 255 pts)
   4 Deathwing Terminator Squad, 250 pts = 4 * 44 (base cost 44) + Thunder Hammer & Storm Shield x1 5 + Cyclone Missile Launcher x1 25 + Deathwing Terminator Sergeant 49
      1 Deathwing Terminator Sergeant, 5 pts + Thunder Hammer & Storm Shield 5

Fast Attack: Ravenwing Support Squadron (1#, 60 pts)
   1 Ravenwing Support Squadron, 60 pts = (base cost 50) + Multi-melta x1 10

750 Pts - Codex: Dark Angels Roster - Dark Angel Gunline

750 Pts - Codex: Dark Angels Roster - Dark Angel Gunline

HQ: Librarian (1#, 65 pts)
   1 Librarian, 65 pts

: Command Squad (5#, 180 pts)
   4 Command Squad, 95 pts = 4 * 20 (base cost 20) + Apothecary 35
      1 Apothecary, 20 pts
      1 Standard of Devastation, 65 pts

: Aegis Defence Lines (2#, 85 pts)
   1 Aegis Defence Lines, 50 pts
      1 Gun Emplacement, 35 pts = (base cost 0 + Icarus Lascannon 35)

Troops: Tactical Squad (10#, 160 pts)
   9 Tactical Squad, 146 pts = 9 * 14 (base cost 14) + Flamer 5 + Missile Launcher 15
      1 Sergeant, 14 pts

Troops: Tactical Squad (10#, 160 pts)
   9 Tactical Squad, 146 pts = 9 * 14 (base cost 14) + Flamer 5 + Missile Launcher 15
      1 Sergeant, 14 pts

Troops: Tactical Squad (5#, 100 pts)
   4 Tactical Squad, 61 pts = 4 * 14 (base cost 14) + Flamer 5
      1 Sergeant, 39 pts = (base cost 14 + Power Sword 15 + Upgrade to Veteran Sergeant 10)

750 Pts - Codex: Chaos Space Marines Roster - Cultists and Daemon-Engines

750 Pts - Codex: Chaos Space Marines Roster - Cultists and Daemon-Engines

HQ: Typhus (1#, 230 pts)
   1 Typhus, 230 pts

Troops: Chaos Cultists (20#, 110 pts)
   19 Chaos Cultists, 96 pts = 19 * 4 (base cost 4) + Autogun x10 10 + Flamer x1 5 + Heavy Stubber x1 5
      1 Cultist Champion, 14 pts

Troops: Plague Zombies (25#, 110 pts)
   24 Plague Zombies, 96 pts = 24 * 4
      1 Plague Zombie Champion, 14 pts

Heavy Support: Maulerfiend (1#, 125 pts)
   1 Maulerfiend, 125 pts

Heavy Support: Forgefiend (1#, 175 pts)
   1 Forgefiend, 175 pts

750 Pts - Codex: Space Marines Roster - Carcharodons

750 Pts - Codex: Space Marines Roster - Carcharodons

HQ: Tyberos the Red Wake (IA) (1#, 190 pts)
   1 Tyberos the Red Wake (IA), 190 pts

Troops: Terminator Assault Squad (5#, 200 pts)
   4 Terminator Assault Squad, 160 pts = 4 * 40
      1 Sergeant, 40 pts

Troops: Tactical Squad (10#, 170 pts)
   9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 26
      1 Sergeant, 23 pts

Troops: Scout Squad (5#, 75 pts)
   4 Scout Squad, 65 pts = 4 * 13 (base cost 13) + Sergeant 23
      1 Sergeant, 10 pts

Fast Attack: Land Speeder Storm (1#, 50 pts)
   1 Land Speeder Storm, 50 pts

Heavy Support: Predator (1#, 65 pts)
   1 Predator, 65 pts = (base cost 60 + Dozer Blade 5)

Saturday, July 20, 2013

Tau Farsight Review

I got sucked in. I bought an electronic codex.. because it was easy. An impulse buy. I don't own any Tau, probably never will. I might run a "battle suit army", but that's very unlikely. I'm more likely to run Necron... anyway

It turns out it this codex is quite good. I thought Iyanden was a bit light on, not worth the money. But farsight is pretty good, plenty of material. Colour me impressed GW.

So a synopsis of "Farsight Enclaves- A Codex Tau Empire Supplement"
First I think this is a supplement in the same sense as a sports supplement. You don't need it to play and it might make you more competitive.
It does scratch an itch of only fielding "Mecha" style suits that has been floating around for awhile. Your Elite X88 suits are now troops.
I think this army will be a bit more rock-paper-scissor. IF you bring Str 6 AP 3 or cheap poisoned weapons in spades this army could collapse in short order. One of the interesting things is that the vanilla suits are only 22 points but doesn't come with weapons- giving them plasma and a flamer hits you for 43 points- as much as deathwing terminators but without the melee or 2+ armour.. and str 5 doesn't mean a lot if you are WS2 and without a close combat weapon.
Their advantage over terminators is that they are jump-pack infantry. They can move around a lot. And you can upgrade them to have everything from 4+ invulnerable saves to skyfire
So I think you field (5 units of) them because you have to as scoring units, make them reasonably tough, keep them mobile, use cover and let the riptides bring the pain.
Interestingly there is lots of detail on "cities of death" and "planetstrike" addons as well as Altar of Tau ..err sorry Battle missions. I thought Cities of Death was dead as a thing. It's 4th edition right? Planetstrike is a bit more recent..like 2009... anyway, it's 5th edition.  Needs an update I say.
There are also a bunch of new bits of war gear and special characters. Special in the sense of, you can't change them, so like "special bus" rather than "very special". If you find one of the "one click purchase" units fits exactly what you need, that's great, because- no discount! Otherwise steer clear. I do like the fluffyness however.
There are also a "nice pics" and "cool story bro" sections.