This is an attempt at a pure Khorne Daemon list.
It is probably not that great. It does have 4 Monstrous Creatures at 1500 points though. I have a feeling it would either wreck-face or plummet badly ....
1500 Pts - Chaos Daemons Roster
Total Roster Cost: 1500
HQ: Bloodthirster (1#, 250 pts)
1 Bloodthirster, 250 pts
HQ: Skarbrand (1#, 225 pts)
1 Skarbrand, 225 pts
Troops: Bloodletters of Khorne (10#, 120 pts)
10 Bloodletters of Khorne, 120 pts = 10 * 10 (base cost 10) + DG: Instrument of Chaos 10 + DG: Icon of Chaos 10
Troops: Bloodletters of Khorne (16#, 195 pts)
15 Bloodletters of Khorne, 180 pts = 15 * 10 (base cost 10) + DG: Instrument of Chaos 10 + DG: Banner of Blood 20
1 Bloodreaper, 15 pts
Heavy Support: Daemon Prince (1#, 250 pts)
1 Daemon Prince, 250 pts = (base cost 145 + DG: Daemonic Flight 40 + DG: Warp-forged Armour 20 + DR: Exalted Rewards 30) + DA: Daemon of Khorne 15
Heavy Support: Daemon Prince (1#, 240 pts)
1 Daemon Prince, 240 pts = (base cost 145 + DG: Daemonic Flight 40 + DG: Warp-forged Armour 20 + DR: Greater Rewards x1 20) + DA: Daemon of Khorne 15
Heavy Support: Daemon Prince (1#, 220 pts)
1 Daemon Prince, 220 pts = (base cost 145 + DG: Daemonic Flight 40 + DG: Warp-forged Armour 20) + DA: Daemon of Khorne 15
I'd really like to find a use for skarbrand. Not sure this is it, but... it's worth a try.
Sunday, September 29, 2013
Daemonwake
The idea behind this army is to make use of the warpstorm table in a one-sided ... shenanigan..
You actually have a lot of scoring in this list, I just don't know if it brings enough hurt. You get to re-roll on the storm table, then re-roll 2 of the "to-hit" rolls. I Just don't know if 2 strikes per turn on average makes it worthwhile. It is sort of flexible. Not sure if it does the job of clearing the board though. There is some shooting, some psychic, some melee and big scoring. Oh, and you are pretty much immune to the bad side of the warpstorm hits, bar 3 units.
Chaos Daemons Roster
Total Roster Cost: 1750
Primary Detachement
HQ: Kairos Fateweaver (1#, 300 pts)
1 Kairos Fateweaver, 300 pts
Troops: Daemonettes of Slaanesh (10#, 100 pts)
10 Daemonettes of Slaanesh, 100 pts = 10 * 9 (base cost 9) + DG: Instrument of Chaos 10
Troops: Daemonettes of Slaanesh (10#, 100 pts)
10 Daemonettes of Slaanesh, 100 pts = 10 * 9 (base cost 9) + DG: Instrument of Chaos 10
Allied Detachment
HQ: Fabius Bile (1#, 165 pts)
1 Fabius Bile (HQ) [Chaos], 165 pts
Elite: Possessed (10#, 260 pts)
9 Possessed (Elite) [Chaos], 234 pts = 9 * 26
1 Possessed Champion [Chaos], 26 pts
Troops: Chaos Space Marines (20#, 315 pts) Enhanced Warriors
19 Chaos Space Marines (Troops) [Chaos], 272 pts = 19 * 13 (base cost 13) + Meltagun 10 + Missile Launcher 15
1 Aspiring Champion [Chaos], 43 pts = (base cost 23 + Melta Bombs 5 + Power Sword x1 15)
Troops: Chaos Cultists (35#, 150 pts)
34 Chaos Cultists (Troops) [Chaos], 136 pts = 34 * 4
1 Cultist Champion [Chaos], 14 pts
Fast Attack: Chaos Spawn (5#, 150 pts)
5 Chaos Spawn (Fast) [Chaos], 150 pts = 5 * 30
Heavy Support: Obliterator (3#, 210 pts)
3 Obliterator (Heavy) [Chaos], 210 pts = 3 * 70
Need.. 10 more cultists, 3 more chaos spawn, Fateweaver, both units of Daemonettes, re-do fabius bile,
a lot of wrok here- could also do with re-doing the chaos marines. But it overlaps with other armies.
You actually have a lot of scoring in this list, I just don't know if it brings enough hurt. You get to re-roll on the storm table, then re-roll 2 of the "to-hit" rolls. I Just don't know if 2 strikes per turn on average makes it worthwhile. It is sort of flexible. Not sure if it does the job of clearing the board though. There is some shooting, some psychic, some melee and big scoring. Oh, and you are pretty much immune to the bad side of the warpstorm hits, bar 3 units.
Chaos Daemons Roster
Total Roster Cost: 1750
Primary Detachement
HQ: Kairos Fateweaver (1#, 300 pts)
1 Kairos Fateweaver, 300 pts
Troops: Daemonettes of Slaanesh (10#, 100 pts)
10 Daemonettes of Slaanesh, 100 pts = 10 * 9 (base cost 9) + DG: Instrument of Chaos 10
Troops: Daemonettes of Slaanesh (10#, 100 pts)
10 Daemonettes of Slaanesh, 100 pts = 10 * 9 (base cost 9) + DG: Instrument of Chaos 10
Allied Detachment
HQ: Fabius Bile (1#, 165 pts)
1 Fabius Bile (HQ) [Chaos], 165 pts
Elite: Possessed (10#, 260 pts)
9 Possessed (Elite) [Chaos], 234 pts = 9 * 26
1 Possessed Champion [Chaos], 26 pts
Troops: Chaos Space Marines (20#, 315 pts) Enhanced Warriors
19 Chaos Space Marines (Troops) [Chaos], 272 pts = 19 * 13 (base cost 13) + Meltagun 10 + Missile Launcher 15
1 Aspiring Champion [Chaos], 43 pts = (base cost 23 + Melta Bombs 5 + Power Sword x1 15)
Troops: Chaos Cultists (35#, 150 pts)
34 Chaos Cultists (Troops) [Chaos], 136 pts = 34 * 4
1 Cultist Champion [Chaos], 14 pts
Fast Attack: Chaos Spawn (5#, 150 pts)
5 Chaos Spawn (Fast) [Chaos], 150 pts = 5 * 30
Heavy Support: Obliterator (3#, 210 pts)
3 Obliterator (Heavy) [Chaos], 210 pts = 3 * 70
Need.. 10 more cultists, 3 more chaos spawn, Fateweaver, both units of Daemonettes, re-do fabius bile,
a lot of wrok here- could also do with re-doing the chaos marines. But it overlaps with other armies.
Planned Minis- Chaos Marines Tattered Fates
So in the past, a mini plan has resulted in bupkis. Never the less I am doing it again. This time- 3 related armies I'm aiming for, which I have actually fielded, or at least similar, and have a few models for.
So the ideas are as follows-
Daemon-engines Will Not Die.
The core of the army here is a lot of AV 12 with "daemon" and "it will not die" At 1750 it doesn't have a lot of scoring, but it does pull some evil shenanigans. It is also not spammy, in the sense that each unit is different, and actually have quite different functions. There is no instant win button here, but a big toolbox of nasty.
Initially I'm going to model this straight out of the box as GW imagined them.. easy for folks to see what is going on. But at some point I want to build clockwork-bound-warp-engines, and fit this out as "The Red Cages", and erasmus haarlock's minions. (see tattered fates, sinophia, quaddis, xicarph)
Chaos Space Marines with Black Legion allied detachment : Total Roster Cost: 1500
Warlord
Scion of Haarlock (1#, 85 pts)
1 Chaos Lord, 85 pts = (base cost 65 + Melta Bombs 5 + Power Sword x1 15)
Pilgrims of Hayte (17#, 83 pts)
16 Chaos Cultists, 69 pts = 16 * 4 (base cost 4) + Flamer x1 5
1 Heron Mask, 14 pts
Beast House Slavers (14#, 83 pts)
13 Chaos Cultists, 69 pts = 13 * 4 (base cost 4) + Autogun x12 12 + Heavy Stubber x1 5
1 Jackal Mask, 14 pts
Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, Baleflamer 170 pts
Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts
Heavy Support: Maulerfiend (1#, 135 pts)
1 Maulerfiend, 135 pts = (base cost 125 + 2x Lasher Tendrils 10)
Heavy Support: Forgefiend (1#, 175 pts)
1 Forgefiend, 175 pts
Heavy Support: Defiler (1#, 195 pts)
1 Defiler, Extra Power Fist (remove autocannon) 195 pts
Allied Detachment
The Spider Bride (1#, 165 pts)
1 Fabius Bile, 165 pts
Haarlock Venom-Bound (8#, 114 pts)
7 Chaos Space Marines, Bolt pistols, Enhanced Warriors, 91 pts = 7 * 13
1 Aspiring Champion, 23 pts
Heavy Support: Maulerfiend (1#, 125 pts)
1 Maulerfiend, 125 pts
So to complete this I need a forgefiend and a second maulerfiend and 2 heldrakes...
So the ideas are as follows-
Daemon-engines Will Not Die.
The core of the army here is a lot of AV 12 with "daemon" and "it will not die" At 1750 it doesn't have a lot of scoring, but it does pull some evil shenanigans. It is also not spammy, in the sense that each unit is different, and actually have quite different functions. There is no instant win button here, but a big toolbox of nasty.
Initially I'm going to model this straight out of the box as GW imagined them.. easy for folks to see what is going on. But at some point I want to build clockwork-bound-warp-engines, and fit this out as "The Red Cages", and erasmus haarlock's minions. (see tattered fates, sinophia, quaddis, xicarph)
Chaos Space Marines with Black Legion allied detachment : Total Roster Cost: 1500
Warlord
Scion of Haarlock (1#, 85 pts)
1 Chaos Lord, 85 pts = (base cost 65 + Melta Bombs 5 + Power Sword x1 15)
Pilgrims of Hayte (17#, 83 pts)
16 Chaos Cultists, 69 pts = 16 * 4 (base cost 4) + Flamer x1 5
1 Heron Mask, 14 pts
Beast House Slavers (14#, 83 pts)
13 Chaos Cultists, 69 pts = 13 * 4 (base cost 4) + Autogun x12 12 + Heavy Stubber x1 5
1 Jackal Mask, 14 pts
Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, Baleflamer 170 pts
Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts
Heavy Support: Maulerfiend (1#, 135 pts)
1 Maulerfiend, 135 pts = (base cost 125 + 2x Lasher Tendrils 10)
Heavy Support: Forgefiend (1#, 175 pts)
1 Forgefiend, 175 pts
Heavy Support: Defiler (1#, 195 pts)
1 Defiler, Extra Power Fist (remove autocannon) 195 pts
Allied Detachment
The Spider Bride (1#, 165 pts)
1 Fabius Bile, 165 pts
Haarlock Venom-Bound (8#, 114 pts)
7 Chaos Space Marines, Bolt pistols, Enhanced Warriors, 91 pts = 7 * 13
1 Aspiring Champion, 23 pts
Heavy Support: Maulerfiend (1#, 125 pts)
1 Maulerfiend, 125 pts
So to complete this I need a forgefiend and a second maulerfiend and 2 heldrakes...
Painting Record
So this my paint it and buy another record, sort of incentive to keep painting. So I can buy most plastic crack...
Saturday, August 24, 2013
Painting Scheme record for Relic
The minis in relic come in grey..
So I've added colour. This is just ot keep track of those colours for later touch-ups.
Commissar: Brass Scorpion, Pallid Wych Flesh, Black, Blood Red
Inquisitor: Rakarth Flesh, Gehenna's God, Skull White
UltraMarine: Burnished Gold, Caledor Sky, -chainmail to give the burnished some depth
Soriatas: Daemonette Hide, Runelord Brass, Wash of Balthasar Gold to give depth, Cadian fleshtone +pallid wych for skin
Rogue Trader: Sunburst Yellow, Shining Gold brushed with boltgun metal, all washed with cassandra, Tallarn Flesh
Psyker: Warpstone Green, Dwarf Bronze, Bugman's Glow
Ratling: Steel Legion Drab, Sycorax Bronze, Cadian Flesh tone, hair- khemri brown, all washed in devlan mud
Adeptus Mechanicus: Mechandrite Red, Leadbelcher, carroburg crimson wash
Ogryn: Astronomican Grey, Kislev Flesh as a wash, dry brushed with ice blue/kislev and the white/kislev
Calidus: Black, runefang steel washed with leadbelcher, wild rider red and cassandra yellow
So I've added colour. This is just ot keep track of those colours for later touch-ups.
Commissar: Brass Scorpion, Pallid Wych Flesh, Black, Blood Red
Inquisitor: Rakarth Flesh, Gehenna's God, Skull White
UltraMarine: Burnished Gold, Caledor Sky, -chainmail to give the burnished some depth
Soriatas: Daemonette Hide, Runelord Brass, Wash of Balthasar Gold to give depth, Cadian fleshtone +pallid wych for skin
Rogue Trader: Sunburst Yellow, Shining Gold brushed with boltgun metal, all washed with cassandra, Tallarn Flesh
Psyker: Warpstone Green, Dwarf Bronze, Bugman's Glow
Ratling: Steel Legion Drab, Sycorax Bronze, Cadian Flesh tone, hair- khemri brown, all washed in devlan mud
Adeptus Mechanicus: Mechandrite Red, Leadbelcher, carroburg crimson wash
Ogryn: Astronomican Grey, Kislev Flesh as a wash, dry brushed with ice blue/kislev and the white/kislev
Calidus: Black, runefang steel washed with leadbelcher, wild rider red and cassandra yellow
Sunday, August 18, 2013
Painting in the works.
So I painted some stuff so that I would have some nicely painted oppionents, and so I can field Lamenters, Carcharodons and Dark Angels as the mood strikes me. *whack*
And I finally got round to pinning and assembling a Lord of Slaneesh who has been the closet, I mean cupboard forever.
Friday, August 2, 2013
Campaign Structure
Campaign Structure
So a friend of mine suggested an escalating series of battles, something like an escalation campaign. I wasn't particularly a fan of the Dark Vengeance battles. Although they were fun, you could look at them and tell who would win..
What I have in mind is a variant using the "Fall of Orpheus"
These are the elements I want to blend in:
1. The armies fighting have an effect on the battle (Altar of War) rules
2. The landscape or zone they fight in has an effect- planet A, asteroid belt B, planet C (Orpheus)
3. The battles start small and get bigger
4. The opponents have some consistent components in their armies
5. Objectives and storyline have an impact on the terrain and the outcome of the campaign but not on the power levels of a given side
6. There are different battle types- Patrol/Skirmish, Mortalis Fight, Battle, Cityfight, Planetstrike
7. Never play the same battle twice, never play relic(ball)
Not sure how to roll this into one, but I was thinking- one player picks the realm, the other picks the battle type, or something..
So a friend of mine suggested an escalating series of battles, something like an escalation campaign. I wasn't particularly a fan of the Dark Vengeance battles. Although they were fun, you could look at them and tell who would win..
What I have in mind is a variant using the "Fall of Orpheus"
These are the elements I want to blend in:
1. The armies fighting have an effect on the battle (Altar of War) rules
2. The landscape or zone they fight in has an effect- planet A, asteroid belt B, planet C (Orpheus)
3. The battles start small and get bigger
4. The opponents have some consistent components in their armies
5. Objectives and storyline have an impact on the terrain and the outcome of the campaign but not on the power levels of a given side
6. There are different battle types- Patrol/Skirmish, Mortalis Fight, Battle, Cityfight, Planetstrike
7. Never play the same battle twice, never play relic(ball)
Not sure how to roll this into one, but I was thinking- one player picks the realm, the other picks the battle type, or something..
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